The Astronautical Lockbox

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Ahoy, adventurers! Lots of you’ve already tangled with Prince Xeleth and saved Faerûn from the machinations of the Xaryxian Empire, so we hope you’re having a well-earned relaxation! The Astronautical Lockbox is the second lockbox of our twenty eighth module, Adventures in Wildspace, and it has some whimsical choices to make your adventures extra pleasant whereas nonetheless packing some punch on the battlefield. This lockbox has the usual lockbox rewards and pacing, and the 2 headlining gadgets for this lockbox are the House Guppy College mount and the Flapjack companion.

Mount: House Guppy College 

Wildspace has simultaneous spacefaring and oceanic themes, which allowed us a possibility for a tremendous portmanteau within the lockbox identify. Not solely that, there are fish! In area! When summoned, these little critters make their very own present round you, permitting you to swim within the air somewhat off the bottom. 

Abstract 

Slots: Regal, Barbed, Common, Common (Regal most popular) 
Fight Energy: AoE round goal; dazes and pulls close by enemies in. 
Equip Energy: +Forte, +Incoming Therapeutic, +Outgoing Therapeutic​

The Incoming Therapeutic stat overflows our standard mount funds.
 

Slots 

This mount comes with 4 insignia slots. Its static slots are Regal and Barbed, and of the 2 Common slots, the ultimate prefers Regal insignias. Because of this, within the secure and at full effectivity, the next 4-slot insignia bonuses can be found: 

Warlord’s Motivation (DPS targeted) 
 

At the price of the 20% Most well-liked Slot bonus, you may as well entry the next 4-slot insignia bonus: 

Protector’s Covenant (Tank targeted) 
Lionheart’s Perseverance (Therapeutic targeted) 
Accursed’s Resolve (Tank targeted) 
Knight’s Condemnation (Tank targeted) 
Enchanter’s Hex (DPS targeted) 
 

Fight Energy: College’s in Session 

Summer season could also be approaching in Earth’s northern hemisphere, however on Toril and in Wildspace, these guppies are prepared to highschool your enemies any day of the yr! If you use this energy, a faculty of area guppies swims quickly round your focused enemy, making a vortex that attracts in close by enemies, offers harm, and applies a daze impact. 

We hope this energy will probably be particularly helpful for gathering control-vulnerable enemies in content material all throughout the problem spectrum, particularly when getting ready for AoE burns. 

Values at 100% Mount Bolster: 

Magnitude: 700 
Vortex length: 2.5 seconds 
Daze length: 4.5 seconds (barely much less in opposition to stronger enemies)
 

Magnitude values differ based mostly on Bolster. 

For the quantity crunchers, right here’s some additional data: 

Solid time: 0.6s post-cast animation, ~0.6 seconds from button press till results apply  

Roots the participant throughout solid. 
Animation cancellable solely by tactical mechanics (e.g. dodge and block). For the reason that energy is locked in on button press, anim canceling doesn’t forestall it from taking impact or occurring cooldown. 

Vary:  

Preliminary solid: 80 foot distance from caster to main goal. 
Vortex: 25 foot sphere round main goal. 

Affected targets:  

Vortex harm: Any enemies, most 8 targets (together with main), with precedence based mostly on distance from main goal. 
Vortex daze: Any enemies who aren’t management resistant, similar precedence as harm. Stronger enemies will escape of daze earlier. 
 

Equip Energy: Otherworldly Adaptability 

This equip energy breaks the usual funds somewhat because of granting stats that typically don’t synergize. Although it has three stats, every of them has the worth they’d if it had been break up between two stats as an alternative. At 100% Mount Bolster, this involves: 

2700 Mixed Score 
2250 Forte 
2250 Incoming Therapeutic 
2250 Outgoing Therapeutic 
 

We’ve aimed for this to be a helpful stat mixture primarily for healers, with situational use for tanks and DPS gamers.

Companion: Flapjack 

The Moondancer’s favourite flumph has taken to sightseeing, and is prepared to hitch you in your quests! Whereas it doesn’t straight assault, it may possibly name in volleys of arrows and even ballista bolts from the Moondancer, irrespective of how distant. As an added bonus, it offers elevated Fight Benefit to close by allies, in or out of your social gathering! 

Abstract 

Companion Enhancement: +Fight Benefit on self and companion, no proc required. Caps at 5% as an alternative of the proc model’s 7.5%. 
Protection/Utility Enhancement: 7.5% Stamina Regeneration (and 750 Mixed Score). 
Fight fashion: Ranged AoE, with greater single-target harm than most AoE companions. 
 

Companion Enhancement: Enduring Senses 

Like many different current companions, Enduring Senses doesn’t require a proc, and provides a constant stat proportion. This one provides as much as 5% Fight Benefit to your self and your companion, so long as your companion is summoned and never downed. It capabilities with increase companions as effectively. 

And like related Enduring-style buffs, these cap at 5% at Mythic high quality, as an alternative of seven.5% stat worth for the proc-based buffs. 

Protection / Utility Enhancement: Flumph’s Inspiration 

This energy provides pure Stamina Regeneration as its particular stats: 

7.5% Stamina Regeneration 
750 Mixed Score 
 

We count on that tanks will see probably the most use out of this energy, whereas different lessons might get some situational profit out of with the ability to use their tactical maneuvers extra ceaselessly. 

Fight Powers 

This companion is within the ranged AoE archetype. It calls in focused AoE powers, dealing bonus harm to its main goal. In inside testing, it settles about 40’ away from its goal, and is at its finest  

Suppressing Hearth!: Calls in a volley of arrows from the Moondancer, dealing AoE harm. 

This offers harm to the first goal as if it had been a single-target assault, and to different enemies as if it had been an AoE. That approach, this energy mainly will get the perfect of each worlds, when it comes to single-target and multi-target harm budgeting. 
Vary: 80 ft. 
Radius: 15 ft. round goal 
Cooldown: 2 seconds 
 

Unfastened the Ballista!: Calls in a ballista strike from the Moondancer, dealing AoE harm. 

This has the identical mixture single-target and ranged budgeting as Suppressing Hearth. 
Vary: 80 ft. 
Radius: 15 ft. round goal 
Cooldown: 15 seconds 
 

Crew Assist: Will increase allies’ Fight Benefit by 5%. 

Vary: 80 ft. 
Radius: 80 ft. round summoning participant 
Max targets: 20 
Goal prioritization: Gamers earlier than NPCs, closest to heart. 
 

In Closing 

As all the time, we hope each the House Guppy College and Flapjack seize your curiosity and your coronary heart! These lockboxes require an Enchanted Key to open, and retain the identical reward construction as earlier than, together with loads of gadgets that may aid you proceed to progress your character total. We’re open to suggestions that’ll assist us develop options and choices for gamers such as you. For example, do you benefit from the choice of a budget-breaking stat worth that doesn’t synergize with different makes use of, or do you’re feeling it might make different mount equip powers strictly worse? How do you’re feeling about companions offering a non-stacking buff aura at the price of selection in powers? Are there extra niches you’d wish to see us fill? Tell us on the discussion board!  

Glad unlocking!
Vincent “Terramak” Malley 
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2024-06-03 14:00:00
Source hyperlink:https://www.arcgames.com/en/video games/ps/neverwinter/information/element/11569334-the-astronautical-lockbox

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