Overwatch 2 is testing a 6v6 return, however that alone will not repair the sport’s greatest drawback

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After just lately promising to take action on social media, Overwatch 2 developer Blizzard Leisure has lastly addressed the subject of bringing the sport again to its authentic 6v6 format in a new Director’s Take weblog publish posted on Thursday afternoon. Penned by recreation director Aaron Keller, the article goes over the advantages and disadvantages of each 5v5 and 6v6 in nice element, and confirms that the studio is “exploring how we will take a look at totally different types of 6v6 within the recreation to gauge the outcomes” beginning in Season 13.

The publish is in depth and warrants a full learn, however the TL;DR is that whereas 6v6 had excessive highs with a stronger emphasis on teamplay, artistic tank synergies, and fewer stress on particular person gamers, the removing of a tank from every staff when Overwatch grew to become Overwatch 2 was meant to foster extra lively and satisfying FPS gameplay, scale back the prevalence of and wish for crowd management stun skills, and enhance Overwatch’s notorious tank queue drawback. Information shared by Blizzard exhibits that the overwhelming majority of gamers within the recreation matchmake as a harm or assist hero, resulting in prolonged queues because the system tries to search out tanks for video games.

Debates about whether or not Overwatch 2 ought to keep 5v5 or return to 6v6 have raged for years now, however in the end, I believe there is a deeper drawback right here: whatever the recreation’s format, tank heroes largely have not been enjoyable to play for a very long time, and that is one thing Blizzard hasn’t been capable of repair in years of patches and stability updates.

Orisa’s turtle playstyle in Overwatch 1 was so problematic when paired with Sigma that Blizzard fully reworked her in Overwatch 2. (Picture credit score: Activision Blizzard)

Within the 6v6 period, tank duo combos have been extremely robust — two tanks who correctly layered their defensive cooldowns may make each themselves and their allies really feel unkillable — however as evidenced by the queue time points on the time, this did not correlate to them truly being pleasurable. Wonderful tank play may fully take over a match, however because of all of the onerous crowd management and debilitating results that have been within the recreation to counter it, the margin for error to make errors in felt nearly non-existent. As a tank important, the stress I felt to carry out was crushing in consequence, with even small errors usually snowballing into being stunlocked and fully run over within the blink of an eye fixed.



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2024-07-26 20:48:04
Source hyperlink:https://www.windowscentral.com/gaming/overwatch-2-is-testing-a-6v6-return-but-that-alone-wont-fix-the-games-biggest-problem

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