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After just lately promising to take action on social media, Overwatch 2 developer Blizzard Leisure has lastly addressed the subject of bringing the sport again to its authentic 6v6 format in a new Director’s Take weblog publish posted on Thursday afternoon. Penned by recreation director Aaron Keller, the article goes over the advantages and disadvantages of each 5v5 and 6v6 in nice element, and confirms that the studio is “exploring how we will take a look at totally different types of 6v6 within the recreation to gauge the outcomes” beginning in Season 13.
The publish is in depth and warrants a full learn, however the TL;DR is that whereas 6v6 had excessive highs with a stronger emphasis on teamplay, artistic tank synergies, and fewer stress on particular person gamers, the removing of a tank from every staff when Overwatch grew to become Overwatch 2 was meant to foster extra lively and satisfying FPS gameplay, scale back the prevalence of and wish for crowd management stun skills, and enhance Overwatch’s notorious tank queue drawback. Information shared by Blizzard exhibits that the overwhelming majority of gamers within the recreation matchmake as a harm or assist hero, resulting in prolonged queues because the system tries to search out tanks for video games.
Debates about whether or not Overwatch 2 ought to keep 5v5 or return to 6v6 have raged for years now, however in the end, I believe there is a deeper drawback right here: whatever the recreation’s format, tank heroes largely have not been enjoyable to play for a very long time, and that is one thing Blizzard hasn’t been capable of repair in years of patches and stability updates.
Within the 6v6 period, tank duo combos have been extremely robust — two tanks who correctly layered their defensive cooldowns may make each themselves and their allies really feel unkillable — however as evidenced by the queue time points on the time, this did not correlate to them truly being pleasurable. Wonderful tank play may fully take over a match, however because of all of the onerous crowd management and debilitating results that have been within the recreation to counter it, the margin for error to make errors in felt nearly non-existent. As a tank important, the stress I felt to carry out was crushing in consequence, with even small errors usually snowballing into being stunlocked and fully run over within the blink of an eye fixed.
Overwatch 2’s game-wide crowd management discount and main buffs to tanks to compensate for the lack of one on every staff had me hopeful it could adequately deal with this, however in my expertise, that hasn’t been the case. Being the one tank in your staff means you are at all times on the receiving finish of the stuns that also stay within the recreation, lots of which are not affected by the tank position’s knockback-reducing passive. On high of that, the reworks given to tanks to make them extra survivable typically do not feel like they’re sufficient to stability out the actual fact you are now at all times the primary goal, outlier circumstances like early Overwatch 2 Orisa and present Mauga however. That specific subject has solely been exacerbated by the DPS position passive that reduces incoming therapeutic to you by 10% so long as you are being actively broken (it is diminished from the 20% that impacts non-tanks, however nonetheless).
I’ve given loads of considered what Blizzard may do to make enjoying tank really feel much less anxious and high-pressure, however in the end, I am not likely positive. Additional growing their resilience whereas firming down their offensive efficiency some looks as if it may work, however then you definitely threat tanks not being threatening sufficient to really take house and demand the enemy staff’s consideration. A distinct route would possible have to be explored if 6v6 returns to keep away from Overwatch 1’s authentic issues; maybe in that context, the builders may lean into making tanks extra immune to crowd management so the effectiveness of tank synergies will be diminished with out gamers feeling like they will be immediately blown up in the event that they make a single misplay. The current reveal of the upcoming assist hero Area Ranger Juno additionally has me questioning if one thing motion speed-related may assist.
I do not envy Blizzard’s place right here, nevertheless it’s additionally clear to me that no matter whether or not Overwatch 2 goes again to 6v6 or stays 5v5, the irritating nature of the tank position is one thing that can want important and focused adjustments. I am unsure what these needs to be — I am not a developer or designer, in any case — however as a tank participant, I most likely will not have an interest within the recreation once more except there’s some progress made on this entrance.
One factor I’m glad about, although, is that the studio is planning to check out totally different balancing concepts for Overwatch’s core staff compositions, with no less than one Fast Play: Hacked playtest confirmed to be coming later this yr. The sport’s format is an enormously sophisticated topic, and the place tanks match into it’s undoubtedly one thing Blizzard shall be trying into; with that in thoughts, I am glad the neighborhood could have the chance to check options it cooks up and provides loads of suggestions.
Overwatch 2 is presently obtainable as a free-to-play recreation on Xbox Sequence X|S, Xbox One, Home windows PC, Nintendo Change, PlayStation 5, and PlayStation 4. For those who’re a fan of staff and class-based hero shooters, it is one of many finest Xbox video games and finest PC video games to play.
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2024-07-26 20:48:04
Source hyperlink:https://www.windowscentral.com/gaming/overwatch-2-is-testing-a-6v6-return-but-that-alone-wont-fix-the-games-biggest-problem