Capcom Explains Why Monster Hunter Wilds Took Over 5 Years to Make

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Key Takeaways

  • It has been six years for the reason that final mainline Monster Hunter recreation, however Capcom has defined there is a cause behind the lengthy watch for Monster Hunter Wilds.
  • In keeping with artwork director Kaname Fujioka, the large participant base of Monster Hunter World has meant Capcom has needed to bear in mind a “broader degree of ability ranges and expertise.”
  • Add to these considerations the distinctive open world of Monster Hunter Wilds, and you may start to see why there’s such a big hole between World and Wilds.



Monster Hunter Wilds is well considered one of subsequent 12 months’s most anticipated titles, partly as a result of the watch for a brand new recreation within the sequence has been so lengthy. Monster Hunter World was launched all the way in which again in 2018, and regardless of it being considered one of Capcom’s most profitable video games ever, we’ll have waited a whopping seven years for a brand new one when Monster Hunter Wilds releases subsequent 12 months.

In an business that loves each cash and sequels, that is fairly stunning, however Capcom has lately revealed precisely why the watch for a brand new mainline Monster Hunter recreation has been so lengthy. In keeping with artwork director Kaname Fujioka in an interview with Sport Developer, the large recognition of Monster Hunter World is partly the explanation behind the wait, particularly it is huge participant base.



Monster Hunter World’s Recognition Is The Purpose Why Wilds Took So Lengthy

Monster Hunter Wilds fighting a giant spider in a red swamp

Again in March this 12 months, Capcom introduced that Monster Hunter World has bought over 25 million copies, cementing its standing because the writer’s best-selling recreation ever made. That is lots of people enjoying one recreation, and Fujioka explains that the extra folks play a recreation, the extra it’s a must to bear in mind a “broader degree of ability ranges and expertise.”

“The extra folks got here on board the sequence, the extra we had to consider how we truly meet our customers’ wants after we begin a brand new mission.”


With the explosion of gamers led to by the success of Monster Hunter World, Capcom was now not catering to a comparatively area of interest viewers, so extra effort has been put into ensuring Monster Hunter Wilds is a recreation that caters to each a part of the participant base. Add to that the dramatic adjustments being made to the usual Monster Hunter system, just like the open world setting, and you may start to see why Capcom has taken its time.

Fortunately, the watch for Monster Hunter Wilds should not be that for much longer, given how a lot Capcom has been displaying it off lately. Its newest trailer was shared throughout Gamescom Opening Night time Stay this month, wherein we noticed an enormous new spider monster revealed, and we’ll doubtless get much more reveals within the coming months.

We nonetheless solely have a obscure launch window of 2025 to jot down within the calendar, however with how a lot footage Capcom has been displaying off lately, you’d need to assume it is early 2025 slightly than the vacation interval. In any case, fingers crossed we get to expertise some monster slaying goodness sooner slightly than later.


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Joshua Robertson
2024-08-28 21:58:30
Source hyperlink:https://www.thegamer.com/capcom-explains-monster-hunter-wilds-took-so-long/

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